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Diana Ulloa (rotblush)
Diana Ulloa (rotblush)
Freelance Game Artist | Indie game dev
Rome, Italy

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Available for freelance and/or remote/Studio work in Europe (specially in Italy).
If you like my work and would like to start a project together or commission me, contact me via email.

Experienced in creating stylized characters and creatures for interactive media. Skills including low to mid poly modeling, digital sculpting, stylized texturing and character 3D animation.

80 LVL RFP Profile: https://80.lv/RFP/p/diana-ulloa

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On the side, I work on developing educational video games, creating 3D assets and UI design.
https://www.teststudiosgames.com/

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If you'd like to support my work in any other way, feel free to toss a coin for some tea on https://ko-fi.com/rotblush

Skills

3D ModelingDigital SculptingTexturing3D Animation

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Premiere
Premiere

Reel

Experience

  • Freelance Creature Modeler at Art of Diana Ulloa
    Remote
    March 2020 - Present

    Creating from scratch various realistic creatures, optimized for animation.

  • 3D / 2D Artist at Test Studios Games
    Rome, Italy
    September 2018 - Present

    https://www.teststudiosgames.com/

    Cool Pipo: An adventure for Climate Change

    - Responsible of all aspects of the main character Pipo (design, modeling, texturing, animation, setup in Unreal Engine 4).

    - Setup of game's UI elements.

    - Creation of short cinematics for the intro and ending of the game.

    Tunnel Run

    - Creation boss enemies (modeling, texturing and animation)

    - Worked and contributed to level designer in creation of game levels

  • Freelance 3D Animator at Milksop Games
    Rome (Working remotely), Italy
    July 2019 - October 2019

    Created all character 3D animations for all 5 characters in the game Heads 'n' Tails: Mythical Petshop by Milksop Games.

    Showcase of animations available on Vimeo: https://vimeo.com/showcase/6637956

  • Technical Artist And UI/UX Designer at Vanarts
    Vancouver, Canada
    September 2018 - October 2018

    Worked as technical artist and UI/UX designer for the famous Term 3 Group Project in which the whole class had to work together and make a playable game in 8 weeks. Tasked on programming the main character's game mechanics, optimizing the level, design and integration of game's UI. Assisted on implementation of in-game cinematics and overall audio, working closely with the team's compositor. Game made in Unreal Engine 4.